12/18/2023 0 Comments Wings 3d uv mapping guide![]() ![]() Right click and select Material with the left mouse button. Then press F to select all the faces of the It will ask if you want to open the autosaved file instead. Lets create a better map a little different way. The other is toīlend the seam areas in a paint program(like Gimp). There are two ways to fix these seamīlending problems. Notice the area where the picture wraps around the sphere doesn't match. Once again in Wings3D refresh the diffuse map. Select Save.Ī warning message may appear saying that the JPEG file cannot handle Select all for the ohio river pic and copy the picture. Now find a picture on the internet or some such place. Now the drawn image will appear on the sphere. Save the map as a jpg file and name it whatever you like. In the outliner window right click on the diffuse map. The outliner window: an auv file which has all the mapping information and a Stretch out the blue piece by selecting edges and moving them.Ĭlick on the X to close the AutoUV Window. Now two pieces are one.ĭo the same for the light blue map piece and connect it to the violet piece. Since those pieces share the same edge you can stitch the pieces together. Select the bottom violet edge and the top yellow circle edge. Rotate the circle map so that edge is directly below the violet edge Overlap each other they will be the same edge.) Once the matching edge isįound. Matches the one selected for the violet material.(Since both of those edges To make the map easier to understand select the edge on the circle that In the map select the circle's yellow edge that is directlyīelow the violet edge that was previously selected. Notice the edge is also selected on the sphere. Move the blue selection to the area shown in the picture. Move the Yellow map piece to the location shown.Īgain right click and select create texture. Notice the material color did not move with the mapped You can move the piece in any location on the Notice how the selection on the mapĬorresponds to the selection on the sphere. Select the body which is of one of the pieces. **Note that you cannot create a new texture too often or the materials will Now the Materials will appear in the same place as the mapping information. To pan the sphere go into move mode and press Q. Regular modelling mode you can move the sphere model while still haveing theĪutoUV map open. Similar to when you are moving a model in To drag the AutoUV window hold the left mouse button on the green bar at the Now the AutoUV map will show all the colored materials in 2 dimensional Right click and select UVĪn AutoUV Window will appear. Press B and select the body of the sphere. You can recover this lost info or revert back for changes. Sometimes after a UV Map is made all the material information can Now that there are materials for the entire sphere it is a good idea to saveĪre made. Make it yellow in the color picker byįrom the top slider and dragging it far left. Repeat the step for making a new material and make a material for theīottom of the sphere. Instead of making a new material, you will be able to choose from all the Right click with the mouse and left click on If done correctly, you should have a Violet colored Material called "Top" Top slider in the color picker to the left. This time call the material "Top" and also drag the second ![]() Select the top vertice of the sphere as shown in the picture. Materials are used to separate pieces of the UV map. Middle material is now in the Outliner window Press space to remove the selection and now the area selected will have aīlue material called Middle. Moving the slider bars will change the colors Move the first slider bar all Now a Material Properties Window has appeared. Select the pyramid to toggle between wireframe/shaded.Ĭlick the right moust button and select Material with the right mouse button Select the eye the object will be hidden/unhidden. To the right of the "sphere" name there is an eye, a lock, and Notice a "sphere" object has appeared in the This will open the Geometry Graph Window. This is how you resize any window in Wings. Triangular flap in the lower right hand corner of the outliner window and This window can contain materials, uvĪnd textures.To resize this window, hold your left mouse button on the You will learn basic techniques on UV Mapping with Wings3D. Have improved so much so that another new tutorial is necessary. Wings3D's UV Mapping capabilities have matured greatly within the past year.
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